Choose one of three ship classes upon registration. Each ship has a distinct playstyle. This choice is permanent — choose wisely.
Every attack on a monster costs 1 Stamina. Damage is calculated in real-time by the server based on your ATK, the monster's DEF, and your critical hit status.
Every kill has a 3% chance of an Equipment drop (varies per monster). If a drop occurs, rarity is determined by a random roll:
XP is only earned when you kill a monster. The XP bar at the top fills with every successful kill.
| LEVEL | MAX XP REQUIRED | CUMULATIVE TOTAL XP | STAT BONUS |
|---|---|---|---|
| Lv. 1 → 2 | 100 XP | 100 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 2 → 3 | 120 XP | 220 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 3 → 4 | 144 XP | 364 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 4 → 5 | 173 XP | 537 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 5 → 6 | 207 XP | 744 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 10 → 11 | ~519 XP | ~2.585 XP | +2 ATK, +1 DEF, +10 HP |
| Lv. 20 → 21 | ~3.834 XP | ~19.170 XP | +2 ATK, +1 DEF, +10 HP |
Stamina is the primary fuel for battle. Every attack on a monster consumes 1 Stamina. Without stamina, you cannot attack.
When stamina runs out mid-battle, a Refuel pop-up appears with two options:
EMRLD Points are the prestige currency of Emerald Space. They determine your leaderboard rank and are earned through on-chain activity.
Equipment from drops or the shop can be upgraded to a higher rarity. There is a failure chance — items can be destroyed!
| TARGET RARITY | GOLD | IRON ORE | DARK ENERGY | SUCCESS RATE |
|---|---|---|---|---|
| UNCOMMON | 1,000 G | 5 | — | |
| RARE | 5,000 G | 20 | — | |
| EPIC | 15,000 G | 50 | 5 | |
| MYTHIC | 50,000 G | 100 | 20 | |
| LEGENDARY | 200,000 G | 500 | 100 |
Unused items can be dismantled to obtain crafting materials:
The shop sells materials, consumables, equipment, and ETH-paid Gold Packages.